Silent Hill Merch
Silent Hill: Origins (2007)
The fifth installment in the series is a prequel to Silent Hill that follows trucker Travis Grady, who becomes trapped in Silent Hill after rescuing a girl from a burning house. During his quest to find the fate of the burned girl, he encounters characters from the first game and is forced to face his past.
It was developed by Climax Studios and released in 2007 for the PlayStation Portable, with a port for the PlayStation 2 released in 2008 and was also the first Silent Hill title developed outside Japan. It is known as Silent Hill Zero in Japan.
Silent Hill: Shattered Memories (2009)
The seventh installment in the series is a reimagining of the first installment. Developed by Climax Studios for the Wii in December 2009, ports for the PlayStation 2 and the PlayStation Portable were released in January 2010. Shattered Memories retains the premise of the original game—Harry Mason’s quest to find his missing daughter in the American town of Silent Hill—but is set in what appears to be a different fictional universe, following a different plot, with characters from the first game appearing altered alongside new ones.
Gameplay takes place in two parts: a framing, first-person psychotherapy session with an unseen patient, and an over-the-shoulder perspective of Harry’s journey through Silent Hill, periodically interrupted by the occurrence of an environmental shift where he is pursued by monsters.
Shattered Memories’ gameplay focuses on completion of psychological tests which alter in-game elements while in the first setting, and exploration, puzzle solving, and monster evasion when in the second setting. The game’s developers avoided integrating combat into the second setting’s gameplay, centering instead on a weaponless player character attempting to rescue himself from powerful opponents, as they considered this to be more fear-inducing.
The game received generally positive reviews, with its graphics, storyline, voice acting, soundtrack, and use of the Wii Remote as the Wii version’s controller praised by reviewers; Shattered Memories’ chase sequences were criticized by some reviewers, because they deemed them potentially frustrating and short.